Rich Nosworthy is well known to many as an authority on all things Redshift so it is with great delight that we now bring to you Volume 01 of learn. Tailored to support creative individuals and studios of every size, Redshift offers a suite of powerful features and integrates with industry standard CG applications and as all helloluxxers know, Cinema 4D is our CG application of choice! Go back to the asset details panel, click Export and your asset should appear in Cinema 4D.Redshift is the world’s first fully GPU-accelerated, biased renderer, built to meet the specific demands of contemporary high-end production rendering. ![]() ![]() In the Socket Port field set the port to 24420.Go to the asset’s Export Settings, select Custom Socket Export from the Export Target drop-down.Open Bridge, and in the Local filter click on the asset you want to export.Copy the MSLiveLink folder to C:\Users\USER_NAME\AppData\Roaming\MAXON\Cinema4D_xxx\plugins\ directory.If the current installation process in Bridge isn’t suitable for your pipeline, you can download the plugin manually as follows. If you would still like to use the displacement with Octane then open up the material in the material editor window and check the Displacement node. Otoy is aware of the situation and they are working on a fix. Octane - Displacement is turned off by default since there are no displacement settings that fit every asset and Octane also has some issues with overlapping UVs.If you want to use it then click on Redshift Object, go to the geometry tab and check the Override property. Redshift - Geometry Override is turned off by default since there are no displacement settings that fit every asset.Please keep in mind that Displacement is turned off for the following renderers even if the displacement map is imported: Enable Displacement - This option specifies whether or not to setup displacement and to import the displacement map.The plugin will also add tags to the selected objects according to the current renderer e.g. Apply Material to Selection - When checked, the plugin will automatically apply the material to currently selected objects inside Cinema 4D.Use EXRs when available - By checking this box the plugin will use EXR displacement files if they are available.Inside Cinema 4D, click on the Megascans Plugin option in the Extensions menu to open the plugin’s UI: Click the Quick Export icon or hit the Export button.Īs soon as you click on Export in Bridge your asset should pop up in your Cinema 4D scene.In Bridge, go to the Local filter in the left panel to export a downloaded asset.You can tweak your settings, like texture format, LODs, mesh format (FBX or OBJ), etc. Click Export Settings in the pop-up menu to view all the export options.To access the settings, click the gear icon on the bottom left corner of the asset’s right panel or go to Edit > Export Settings.Start Cinema 4D and you should now see a Megascans Plugin option in the Extensions menu. Once the plugin is installed you should see the Installed status on the pop-up.Click Install Plugin to install the plugin in Cinema 4D. ![]() Once the download is done you’ll see a confirmation message in Bridge.
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